Draos Dranl
Following from Tim's Example Here is a few things that would make my character useful.
- It's very hard to hit. With an AC of 29 normally. 22 Touch and 27 Flat Footed he can definetly make life hard to people that can't strike.
- His knowledge of spells is unparralelled. (SP?) Being able to cast 84 spells a day. Some benifial spells from Clerics and lots of damage output and utility spells from being a Sorc.
- He can cast Sudden metamagic feats on a whim. Imagine a mazimized Disintegrate. Ouch. Now imagine that coming from a guy who is shielded inside a resistance sphere.
- Out of the 6 feats that are available to him, 5 of them are spell altering feats.
- His will save is great. Very rarely will you see him dominated.
- I have a shocker Lizard. 'nuff said
- All his items are geared for utility. He's got something for every situation.
- Very high Wisdom and Charisma. (Not Charisma like Tim's, but high none the less)
Now for his drawback
- His skills arn't very deversive. Sure he can sense motives, concentrate and know spells, but he is not that observant or acrobatic or.....
- Health wise he's only got 91 hp. and thats awesome for a mage. (3d6, 4d4, 8d4)
- He's not very smart or very strong
- His BAB sucks dick.
- Odds are he is not going to get out of the way of a fireball, and there is also a good chance of him falling to a poison
- He is dependant on his spells and equipment. He for some reason he is denied one of the two, he is in trouble.
- He can turn undead.... around in circles until their are slightly dizzy, after which they continue moving forward like nothing happened.
However, he has spells to increase his strength (By a total of 12 (thats huge)), increase his BAB to a fighters BAB, and his HP. If he can't win by spells or the enemy gets too close for comfort, it's combat time for him.
5 Comments:
At least our two characters seem to compliment nicely. Spell resistance might just fuck us, though.
Spell Resistance is going to be a pain. but if they don't have it, we're just going to dominate. So I'm thinking there will be lots of creatures with spell resistance.
Better make my next feat spell penetration
I can always use a luck reroll to reroll my caster level check. I get a +2 if I do that.
what's the 6th feat?
improved familiar.
Hence the shocker Lizard
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