Monday, October 29, 2007

Lawful Good

I would like to take a second and look at lawful good; Specificly, the paladin. Through order and justice you travel the land in search of a chance to solve conflict. Lawful evil people, on the other hand, travel the lands with a similar intent, but rather in their own favor. Lawful nuetral characters would stay in the city and wait for those to come to them, why? Because they are not under the rightious influence of good and evil. Under certain circumstances, a Lawful good character likely would give his life to save another, much unlike what a chaotic nuetral person would do. As seen by younger, more jumpy lawful good characters, chaos is the path to evil, but paladin bewhere, it is not always the case. Infact, most of the PCs I played have been chaotic good...

Plus I've played a paladin and let me tell you, boy. You are religious, so I will not accept less than two daily prayers , and if you wavered in any way, you loose your paladin abilities. You just see how long you can live without lay on hands, not to mention those saves that keep you alive... Atoning isn't cheap, by the way. We are talking sidequest overkill.

So get with it, I'm hip to all ya'll Lawful Good motherfuckas. we'll see you around the table.

2 Comments:

Blogger Olives said...

I think that the alignments are to narrow and people play them to strictly. The alignment just sets your morales, or your principals, but that once and a while they would cross them and not look back.
I can very much see a choatic person giving their life to protect someone. and even a choatic evil person so long as that person was important to them.
And if a lawful good monk gets pissed off at someone and decides the kill them, or just beat the crap out of them, it's not really outside of their alignment, it's just against their morales which happens from time to time.
So yeah. I'd expect paladin's to punch people every now and then who say "Your god is full of shit". Cause people can't always keep emotions inside themselves

8:16 PM  
Blogger STAB said...

Well I think this is true of Lawful Good in general, Paladins are individuals who have dedicated themselves to upholding very strict moral codes and have gained benefits there by. A character who happens to be lawful good might move outside of that alignment as it matches his purposes. In the case of the Paladin, barring a direct order from the deity he serves, his alignment is his purpose and so moving outside of it is a clear violation of that purpose. That is not to say that there is no room for movement within the alignment but any action that is directly outside of it bears swift punishment. On a personal note, I would be tempted to revoke some but not all of the Paladins abilities for a limited period of time for minor infractions such as going to far in defending the god's name but this is of course the DMs choice.

6:30 PM  

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